Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, timed to coincide with the strategy game's full launch. The game's advanced access period garnered mixed Steam reviews, prompting Firaxis to address several community concerns. These primarily involve the user interface, limited map variety, and a perceived absence of expected core features.
Take-Two CEO Strauss Zelnick acknowledged negative press and player feedback in an IGN interview, but expressed confidence that the dedicated Civilization fanbase would warm to the game with increased playtime, describing its initial performance as "very encouraging."
With Civilization 7 now accessible to all, Firaxis has deployed Patch 2 (PC/Mac/Linux/Steam Deck only), the first in a series designed to incorporate advanced access player feedback. Details are below.
To expedite PC updates, cross-play multiplayer has been temporarily disabled. This means PC patches may release at a different pace than console versions. However, console-to-console and PC-to-PC multiplayer remain unaffected.
Civilization 7 1.0.1 Patch 2 (February 10, 2025) - PC/Mac/Linux/Steam Deck
Gameplay:
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of vanishing. They also begin with more units in the Exploration and Modern Ages.
- Naval combat inconsistencies addressed: Naval Units now utilize correct Combat Strength values when attacking other Naval Units; reciprocal damage is accurately applied; and movement to the attacked tile post-victory is more consistent.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growth focus if their chosen Focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable across all Ages, with increased cost for repeated selection.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for the next growth event.
- Rail Network improvements enhance the reliability of Settlements connecting via water by building Ports, provided the Capital has a Port or rail connection to a settlement with a Port.
- Antiquity Age Loyalty Crisis improvements include the ability to purchase Villas in towns during the crisis.
AI:
- Reduced AI frequency of offering high-value Cities in Peace Deals.
- Decreased AI war declarations at the start of the Modern Age.
- AI now considers Ideology more heavily before declaring war or offering peace.
- Adjusted AI war and peace desires based on ideological alignment with the player.
Camera:
- Resolved an issue causing the camera to focus on the map's lower edge when clicking the minimap at native resolutions.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed issues with the Settlement menu, yield icons on converted towns, cut-off text on the Global Yields Breakdown screen, and missing notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now prioritized in belief picker tabs.
- Resolved issues with lingering District health bars and missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary and Victory Rankings Overview screens.
- Corrected background color issues in the Player Customize tab.
- Enhanced spacing between Civ descriptions, unique units, and building icons on the loading screen.





