Monster Hunter Wilds Explains Cooking System
Enhanced Culinary Realism in Monster Hunter Wilds: A Feast for the Eyes
Monster Hunter Wilds is set to redefine in-game food presentation, prioritizing appetizing visuals through a blend of realism and stylized exaggeration. Development team leads Kaname Fujioka (Executive Director/Art Director) and Yuya Tokuda (Director) aim to surpass mere realism, focusing on what truly makes food look delicious. Their approach draws inspiration from anime and commercials, employing techniques like enhanced lighting and exaggerated food modeling to achieve this.
The game boasts a diverse menu featuring an array of meat, fish, and vegetable dishes. Unlike previous iterations, players can enjoy their meals anywhere, creating a more casual "camping grill" atmosphere rather than a formal restaurant setting. This freedom extends to the presentation; even simple dishes like roasted cabbage, a significant artistic challenge according to Fujioka, are meticulously crafted to appear mouthwatering, complete with realistic puffing effects upon unveiling. A preview showcased an impressive cheese pull, further hinting at the game's commitment to visual detail.
Director Tokuda, a self-proclaimed meat enthusiast, hinted at a secret "extravagant" meat dish, adding an element of mystery to the culinary experience. The overall focus is on a wide variety of dishes and the joyful expressions of characters enjoying their meals around a campfire, creating a heightened sense of culinary satisfaction. This emphasis on visual appeal promises to elevate the already significant role of food in the Monster Hunter franchise. Monster Hunter Wilds launches February 28, 2025.
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