Former Mass Effect Devs Felt Nightingale's World Seemed Too Vast
Inflexion Games, the studio behind the open-world crafting survival game Nightingale, is implementing substantial changes based on player feedback and the developers' own assessment. This follows a recent YouTube video where the team, including former BioWare boss Aaryn Flynn, openly addressed concerns about the game's current state.
Summer Update to Address Key Issues
The developers acknowledge dissatisfaction with player numbers and overall reception since the February early access launch. While initial efforts focused on quality-of-life improvements and bug fixes—including the highly-requested offline mode—the upcoming summer update aims to revitalize Nightingale by addressing core gameplay issues.
Addressing the "Too Open World" Problem
Art and audio director Neil Thomson described the game as "almost too open world, too self-motivated in terms of goal-setting." The planned restructuring will introduce clearer progression, defined objectives, and redesigned realms to combat the perceived repetitiveness. This increased structure will provide players with a more focused and rewarding experience.
Flynn emphasized the team's commitment to improving the game, stating, "We do love the game very much, but we do think there's a lot of room to improve it." The update will also include higher build limits for more elaborate structures. Previews of these changes are expected in the coming weeks.
Positive Momentum and Community Feedback
Despite currently holding "Mixed" reviews on Steam, Nightingale is seeing a growing percentage of positive reviews (around 68% of recent reviews). The developers expressed appreciation for player feedback and are actively incorporating it into the upcoming update. Flynn concluded by highlighting improvements already made, stating that while more work remains, the team believes the update represents a significant step forward.
For a more detailed perspective on Nightingale's gameplay and challenges, check out [link to review].






