Helldivers 2 Armor Passive Rankings
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In Helldivers 2, armor is categorized into light, medium, and heavy types, each influencing your mobility and defensive capabilities. However, the real game-changer lies within the armor's passive abilities. These perks are crucial for tailoring your gameplay experience and enhancing your combat effectiveness.
With a variety of armor passives at your disposal, it's essential to understand their strengths and optimal usage scenarios. Before you launch into your next mission, check out our comprehensive tier list to equip yourself with the best armor passives for any situation.
All Armor Passives & What They Do in Helldivers 2
At the time of writing, Helldivers 2 offers 14 unique armor passives, each significantly shaping your playstyle and combat strategy. Whether it's extra padding for enhanced defense or scouting abilities for stealth missions, selecting the right passive can be the difference between success and failure.
In Helldivers 2, armor passives are exclusive to body armor, with helmets and capes providing no additional benefits. Here's a detailed rundown of all the armor passives and their effects, helping you adapt to various mission challenges and optimize your loadouts.
Armor Passive | Description |
---|---|
Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, evaluating their overall utility, effectiveness, and versatility across different missions and enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades are incredibly versatile, allowing you to tackle a wide range of objectives and threats. |
Med-Kit | Enhanced healing capabilities are crucial for survival, especially when combined with the right boosters. | |
Siege-Ready | Boosts ammo capacity and reload speed, making it ideal for sustained combat against large enemy groups. | |
A Tier | Democracy Protects | Offers substantial defensive boosts, particularly valuable in early game scenarios. |
Extra Padding | Provides a broad increase in armor rating, offering consistent defensive benefits. | |
Fortified | Essential against explosive damage, particularly effective against Automatons. | |
Servo-Assisted | Enhances throwing range and limb health, ideal for safely engaging enemies from a distance. | |
B Tier | Peak Physique | Useful for melee combat and weapon handling, though situational due to the risks of close-quarters fighting. |
Inflammable | Highly effective in fire-based builds and on planets with fire hazards, offering situational but strong value. | |
Scout | Useful for reconnaissance and tactical positioning, though limited without additional utility. | |
C Tier | Acclimated | Provides resistance to multiple damage types, but rarely all are encountered in a single mission. |
Advanced Filtration | Only beneficial in gas-centric builds, with limited overall impact. | |
Electrical Conduit | Niche use against specific enemies, with better alternatives available for most scenarios. | |
Unflinching | Minimal impact on combat effectiveness, with the reduced recoil flinching offering marginal benefits. |





