Cyberpunk 2: No Third-Person View, Unveils Realistic Crowd System

Author : Caleb Apr 22,2025

CD Projekt RED is intensifying its efforts on the much-awaited sequel to Cyberpunk 2077, as recent job postings shed light on the game's development. A crucial detail that has emerged is that the sequel, codenamed Project Orion, will stick to a first-person perspective, dashing hopes of some fans who were eager for a third-person view to see their character in action.

Cyberpunk 2077Image: steamcommunity.com

A job opening for a Senior Gameplay Animator emphasizes the need for expertise in crafting detailed first-person animations, specifically for weapon interactions and gameplay mechanics. The absence of any reference to third-person perspectives in the job listing strongly indicates that CD Projekt RED is committed to maintaining the first-person viewpoint.

Another vacancy, this time for an Encounter Designer, reveals plans for what the team describes as the "most realistic crowd system ever seen in games." This innovative system will dynamically react to the player's actions, fostering immersive environments where NPCs engage naturally with the surrounding world. The role entails working closely with different teams to design complex scenarios offering multiple solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling.

Moreover, one of the job listings hints at the inclusion of multiplayer functionality in the sequel, although it's still in the preliminary stages of development.

Project Orion is being developed on Unreal Engine 5, which promises state-of-the-art graphics and technology. In a related note, a senior quest designer at CD Projekt RED shared that they personally provided voice work for some intimate scenes in Cyberpunk 2077. Meanwhile, fans of Kingdom Come: Deliverance 2 have spotted a character paying tribute to Johnny Silverhand, adding a delightful nod to the gaming community.