Stalker 2: In The Name Of Science Side Quest Walkthrough
Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest: A Complete Guide
Following the Visions of Truth main mission and a call from Dr. Shcherba, players embark on the side quest "In the Name of Science." This quest involves locating electronic collars from various mutants, presenting multiple choices that impact the outcome.
Collecting the Electronic Collars
The initial objective requires finding five electronic collars from specific locations (these may already be collected if you've explored extensively). The locations are:
Region | Collar Location | Mutant |
---|---|---|
Garbage | The Brood | Snork |
Wild Island | Boathouse | Psy Bayun |
Zaton | Hydrodynamics Lab | Controller |
Malachite | Brain Scorcher | |
Red Forest | Containers | Pseudogiant |
After collecting all collars, return to Shcherba at the Roofed Warehouse in the Chemical Plant. If you've previously acquired and traded collars, the quest might bug. Use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" to resolve this.
The Jammer Decision: Disable or Recalibrate?
Upon delivering the collars, Shcherba reveals a signal jamming their function. You must investigate and choose to either disable or recalibrate the jamming device located in the Storage on the Hill (west of the Roofed Warehouse).
- Destroy/Disable the Jammer (Recommended): This advances the quest, yielding coupons from Shcherba and leading to a bloodsucker encounter and a further choice.
- Recalibrate the Jammer: Rewards coupons from Dvupalov, concluding the quest.
The Final Choice: Kill or Spare Shcherba?
Disabling the jammer leads to Shcherba contacting Skif, providing coupons and promising future assistance. The objective changes to "Wait for your reward from Shcherba." Progress can be expedited using the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab" if Shcherba doesn't call.
Returning to the lab, you receive Magic Vodka from Dr. Dvupalov. A confrontation ensues with Shcherba and bloodsuckers. You'll be presented with a choice: kill Shcherba or let him go. Both options yield the same rewards (a Gauss Gun and the "On a Leash" trophy), but sparing Shcherba maintains positive relations with the scientists.