Josef Fares Hints at Possible Single-Player Game in Future
Josef Fares, the visionary behind Hazelight Studios and the creative force driving the cooperative adventure game Split Fiction, recently took time to engage with his fanbase, addressing past statements and responding to criticisms about his work. Contrary to some fans' beliefs, Fares clarified that he has never claimed the death of single-player games. He highlighted Hazelight's acclaimed title, Brothers: A Tale of Two Sons (2013), as a testament to their commitment to single-player experiences.
Image: comicbook.com
Fares went on to explain that while Hazelight is renowned for its cooperative gameplay, the studio remains open to exploring single-player projects in the future. "We’re not excluding it," he affirmed, underscoring the studio's willingness to venture into different gameplay styles.
Additionally, Fares addressed the controversy surrounding the inclusion of two female protagonists in Split Fiction. Some fans questioned whether this choice was driven by a feminist agenda. Fares countered these claims by pointing out the diversity in character pairings in Hazelight's previous games, such as two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, and a male-female duo in It Takes Two. Despite this history, the decision to feature two women as leads in Split Fiction stirred notable debate.
Fares emphasized that the characters in Split Fiction were inspired by his own daughters, and his focus is on creating compelling narratives and well-developed characters. "I don’t care what’s between someone’s legs—it’s about crafting great characters," he stated, prioritizing storytelling over biological traits.
Launched today, March 6th, Split Fiction has garnered widespread critical acclaim for its innovative gameplay mechanics and diverse scenarios. Prior to the release, system requirements were made available, ensuring that players are well-informed about what they need to fully experience Hazelight's latest masterpiece.




