Helldivers 2: Top Loadouts vs. Illuminate

Author : Oliver May 19,2025

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The Illuminate faction in Helldivers 2 presents a unique challenge with their advanced technology and tactical prowess. They can overwhelm players with precision and sheer numbers, deploying both ground and aerial elite units while you're engaged with their lighter infantry. To triumph over them, you'll need to craft loadouts that exploit their vulnerabilities and shield against their formidable tech.

The key to success against the Illuminate lies in striking the perfect balance between weapons and stratagems that can handle both their light infantry and heavy armored units. Ignoring either type could leave you ill-equipped to face the full might of the Illuminate.

In this guide, we'll explore the best loadouts and builds designed to enhance your effectiveness against the Illuminate. Whether you're a seasoned player or just starting out, these strategies will help you tackle this challenging, squid-like faction head-on. Let's gear up and dive in.

The Laser Cannon Loadout: Melting the Illuminate

Primary

PLAS-1 Scorcher / PLAS-101 Purifier

Secondary

GP-31 Grenade Pistol

Grenade

G-13 Incendiary Impact

Armor Passive

Siege-Ready

Stratagems
  • LAS-98 Laser Cannon (Support)
  • AX/AR-23 "Guard Dog"
  • Eagle Strafing Run
  • A/MG-43 Machine Gun Sentry / Orbital Laser

The PLAS-1 Scorcher and PLAS-101 Purifier stand out as some of the most effective primary weapons in Helldivers 2. These weapons excel at obliterating Overseers, including those with jetpacks, and are equally lethal against the Voteless. With the Siege-Ready armor passive, you gain additional ammunition and faster reloads, crucial for dealing with multiple high-priority targets. Their high damage per second ensures every shot counts when it matters most.

Combining the Eagle Strafing Run with the GP-31 Grenade Pistol creates a potent strategy for annihilating parked warp ships. Energy-based weapons struggle to deplete their shields, but a single Strafing Run can clear the shields of multiple grounded warp ships in a line. Following up with a grenade into their open bay doors will cause them to explode. This tactic is particularly useful when dealing with medium to heavy Illuminate nests requiring the destruction of several warp ships. While the G-13 Incendiary Impact can also be used to destroy warp ships, it's more effective against lighter enemies, making it ideal for crowd control.

The AX/AR-23 "Guard Dog" proves surprisingly effective against medium-armored Overseers. Each burst can take down a single elite unit, making it an excellent choice for protecting your flanks.

The A/MG-43 Machine Gun Sentry is perfect for securing areas during objective defense. If crowd control isn't your priority, you can swap it for an Orbital Laser, which is better suited for targeting Harvesters or future heavy units.

Finally, the LAS-98 Laser Cannon is the crowning jewel of this loadout. It can melt Overseers and chaff within seconds and is particularly effective against Harvesters. Use a Strafing Run to strip their shields, then target their weak points (thighs/eyes) with the Laser Cannon. A single clip is often enough if your aim is true. The weapon's long range allows you to engage enemies from a safe distance, making it an ideal anti-Illuminate tool. On higher difficulty levels where multiple Harvesters are common, an Orbital Laser becomes essential.

The Lightning Loadout: Shocking (& Staggering) the Illuminate

Primary

ARC-12 Blitzer

Secondary

GP-31 Grenade Pistol

Grenade

G-13 Incendiary Impact

Armor Passive

Electrical Conduit / Med-Kit

Stratagems
  • ARC-3 Arc Thrower (Support)
  • Orbital Railcannon Strike / Orbital Laser
  • Eagle Strafing Run
  • A/ARC-3 Tesla Tower

The ARC-12 Blitzer and ARC-3 Arc Thrower are perfect for tackling both the melee and ranged units of the Illuminate. They excel at eliminating lighter enemies, but the Arc Thrower's ability to chain and stagger is especially effective against Overseers, rendering them temporarily useless. Continuous attacks can keep Elevated Overseers permanently stunned in mid-air.

The Arc Thrower can also take down unshielded Harvesters with about a dozen hits, each causing a moderate stun that accumulates over time.

The A/ARC-3 Tesla Tower is incredibly effective against all Illuminate units, particularly flying Overseers, providing consistent crowd control and disruption. Combining it with the Arc Thrower maximizes your area control with multiple chained lightning attacks, ensuring priority targets don't get close enough to threaten your Tesla Tower.

Harvesters often target sentries, so avoid deploying your Tesla Tower or other sentry stratagems when they're in the vicinity.

The Eagle Strafing Run and GP-31 Grenade Pistol remain essential for dealing with parked warp ships, as the Blitzer and Arc Thrower struggle to deplete their shields during combat. Don't swap them out unless another teammate can handle this task.

For dealing with heavy units, the Orbital Railcannon Strike is invaluable due to its unlimited uses. The Orbital Laser can handle multiple Harvesters but is limited to three uses, requiring coordination with your team. Remember to use a Strafing Run to disable their shields first. This loadout is one of the most powerful against the Illuminate, especially when working with teammates.

The Machine Gun Loadout: Shredding the Illuminate

Primary

StA-52 Assault Rifle

Secondary

GP-31 Grenade Pistol / CQC-19 Stun Lance

Grenade

G-13 Incendiary Impact

Armor Passive

Peak Physique / Engineering Kit

Stratagems
  • MG-43 Machine Gun (Support)
  • LIFT-850 Jump Pack
  • Orbital Railcannon Strike / Orbital Laser
  • A/MG-43 Machine Gun Sentry / A/G-16 Gatling Sentry

The MG-43 Machine Gun is incredibly versatile against the Illuminate, making it a standout choice in Helldivers 2. It efficiently shreds light and medium enemies, as well as Harvesters. Compared to the MG-206 Heavy Machine Gun, the standard Machine Gun offers better handling and faster infantry dispatch.

It's a true all-rounder against the squids, providing a great balance of power and reliability. Pair it with the Engineering Kit to reduce recoil or the Peak Physique armor passive to lessen drag, which helps in targeting flying units. The high fire rate also allows you to deplete shields, eliminating the need for the Eagle Strafing Run when destroying grounded warp ships. Instead, opt for turret sentries to manage large crowds or defend objectives.

The Machine Gun's stationary reload animation is a drawback, but the LIFT-850 Jump Pack helps you quickly reposition to safety and navigate urban maps more efficiently.

While the Machine Gun can handle Harvesters by targeting their weak spots, having an Orbital stratagem like the Orbital Laser or Railcannon Strike in your loadout is crucial for quickly dealing with multiple heavies. The Orbital Laser can manage two to three shielded Harvesters simultaneously, while the Railcannon Strike is best for unshielded targets.

For your primary weapon, consider the StA-52 Assault Rifle, a part of the Helldivers 2 x Killzone 2 crossover. It features a large drum magazine and provides sustained fire that penetrates light armor, matching the damage output of the standard Liberator.