REPO Updates Overcharge and Difficulty Scaling

REPO Development Updates
Overcharge System Revamp
REPO's open beta phase has yielded valuable player insights, particularly regarding the Overcharge mechanic. This critical feature enables combatants to counter opponents by hurling them against solid surfaces or away from allies. However, strategic restraint is required as accumulating excessive Overcharge leads to explosive consequences.

The development team at Semiwork has restructured this system to unlock at level 10 rather than game launch. Additionally, they're implementing progressive challenge escalations with new mechanics introduced every 10 levels (20, 30, etc.), starting with this revised Overcharge system.
Semiwork emphasized narrative integration, stating: "This progression system will connect meaningfully to our worldbuilding. These aren't arbitrary difficulty spikes - each mechanic enhancement carries lore significance. We'll reveal more details soon."
Developer Participation in Live Testing

Throughout the beta phase, Semiwork's development team actively participated in anonymous matchmaking sessions. Pontus Sundstrom, a key developer, shared his enthusiasm: "We've been blending into standard matchmaking - secretly joining matches to observe organic gameplay and gather direct feedback about enjoyable elements."
The studio remains committed to refining REPO based on community input from the beta period. Players can anticipate forthcoming updates as Semiwork prepares to unveil additional improvements. For the latest R.E.P.O. news and updates, explore our coverage below.