Witcher 4: Vast Realms and Foes Await
CD Projekt Red recently shared exciting details about The Witcher 4, revealing new regions and monsters in an interview with Gamertag Radio.
Exploring Uncharted Territories in The Witcher 4
Unveiling the Mystery Village and a Mythical Beast
Following the Game Awards 2024, a December 14th interview with Gamertag Radio featuring game director Sebastian Kalemba and executive producer Gosia Mitręga shed light on the upcoming game's expansion. Ciri's journey will lead players to previously unexplored areas of the Continent. Kalemba confirmed the village shown in the trailer is named Stromford, a place where a disturbing ritual involving young girls takes place to appease their deity.
This deity, revealed as the monster Bauk, is inspired by Serbian mythology. Kalemba described Bauk as a cunning and terrifying creature that instills fear in its victims. Players can expect to encounter numerous other new and formidable monsters throughout the game.
While Kalemba expressed enthusiasm about these new elements, he remained tight-lipped about specific details, promising a truly novel experience within the familiar setting of the Continent.
A December 15th interview with Skill UP further confirmed that The Witcher 4's map size will be comparable to The Witcher 3. Stromford's location in the far north suggests Ciri's adventures will extend beyond Geralt's previously explored territories.
Revolutionizing NPC Interactions
The Gamertag Radio interview also highlighted significant advancements in NPC design. Acknowledging the reuse of character models in The Witcher 3, Kalemba emphasized the enhanced diversity and depth of NPCs in The Witcher 4. Each NPC will have their own unique story and life within the game world, influencing their interactions with Ciri and other characters. The developers aim to create a more immersive experience where the interconnectedness of a close-knit village is realistically portrayed.
CD Projekt Red is also enhancing the visual fidelity and behavioral realism of NPCs, improving their appearance, actions, and facial expressions. Kalemba highlighted the team's goal of creating a far more immersive experience than previous titles.
While details remain scarce, these revelations suggest a significant improvement in NPC interaction and a more realistic and engaging game world. For more information on The Witcher 4, be sure to check out our dedicated article!




