Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Author : Finn Feb 22,2025

Warframe's Developer, Digital Extremes, Unveils Exciting Updates for Warframe and Soulframe

Digital Extremes, the creators of the popular free-to-play looter shooter Warframe, recently showcased exciting new content for their flagship title and their upcoming fantasy MMO, Soulframe, at TennoCon 2024.

Warframe: 1999 – A Retro Trip to Höllvania

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Warframe 1999, launching Winter 2024, transports players to a retro 1999 setting, a stark contrast to the game's usual sci-fi aesthetic. The expansion introduces Arthur Nightingale and his team, the Hex, battling the Infestation in the gritty city of Höllvania. Players pilot Protoframes, predecessors to Warframes, in intense action sequences.

The demo featured thrilling moments like Arthur riding the Atomicycle and facing hordes of proto-infested enemies, even a battle against a surprisingly musical, infested boy band! The soundtrack from the demo is now available on the Warframe YouTube channel.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

The Hex and Romance in the Digital Age

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Warframe 1999 introduces a unique romance system, allowing players to connect with members of the Hex via "Kinematic Instant Message," building relationships and potentially culminating in a New Year's Eve kiss. While only Arthur is playable in the demo, the expansion promises a deeper connection with the other Hex members.

Warframe Anime Collaboration

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Digital Extremes is partnering with The Line animation studio to produce an animated short film set in the world of Warframe 1999, launching alongside the expansion.

Soulframe: A New Era of Fantasy MMO Gameplay

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Soulframe's first Devstream offered a detailed look at the open-world fantasy MMO. Players take on the role of an Envoy, combating the Ode curse in the land of Alca. The Warsong Prologue introduces the game's world and its slower, more deliberate melee combat system. Players will utilize a Nightfold, a personal Orbiter, to manage their gear, interact with NPCs, and even pet a wolf companion.

Allies, Enemies, and the Soulframe Release

Players will encounter Ancestors, spirits offering unique gameplay benefits (like Verminia, the Rat Witch, who assists with crafting), and formidable foes including Nimrod and Bromius.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Soulframe is currently in a closed alpha phase (Soulframe Preludes), with plans for wider access this Fall.

Digital Extremes CEO on the Perils and Promise of Live Service Games

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Digital Extremes CEO Steve Sinclair shared concerns about the trend of large publishers prematurely abandoning live service games due to initial player count fluctuations. He highlighted Warframe's long-term success as a testament to the potential of sustained support and community engagement. The company’s experience with The Amazing Eternals informs their commitment to Soulframe's longevity.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done