Top 12 Multiclass Builds in Baldur's Gate 3
Summary
- Baldur's Gate 3 players can enhance their gameplay by exploring multiclass combinations, allowing for more versatile and powerful character builds.
- Larian Studios is set to introduce 12 new subclasses, which will further enrich the gameplay experience for fans of the game.
- Multiclass setups like the Lockadin Staple and God of Thunder offer unique thematic and strategic advantages, enabling players to create formidable characters.
In the world of Baldur's Gate 3, players are thrust into the vibrant realm of Faerun, where they can bring their personal Dungeons & Dragons (D&D) characters to life. Amidst a gripping narrative involving a Mindflayer invasion and the threat of an Illithid parasite, players must race against time to save the Forgotten Realms and preserve their characters' identities.
The game's adherence to D&D rules allows for extensive character customization, particularly through multiclassing. By combining different classes, players can craft highly adaptable builds that harness the best attributes of each class, turning their characters into versatile warriors ready to face any challenge.
As of January 13, 2025, Larian Studios has announced the addition of 12 new subclasses, promising to elevate the gameplay experience. Before these updates roll out, players might want to experiment with some standout multiclass setups, such as the Lockadin Staple and God of Thunder, which are poised to undergo significant changes with the introduction of new subclasses like the Swashbuckler and Oath of Conquest.
12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense
Baldur's Gate 3 faithfully adapts the D&D 5e ruleset, making it an ideal platform for powerful builds inspired by the tabletop game. The Lockadin Staple, a combination of a Paladin and a Warlock, leverages their shared reliance on Charisma. This synergy allows the Warlock's potent utility to complement the Paladin's robust offense and defensive capabilities.
This build enhances the Warlock's damage potential and utility through the Paladin's Heavy Armor Proficiency and the powerful Divine Smite and Extra Attack features. Short-rest Spell Slots from the Warlock enable frequent use of Divine Smites and the versatile Eldritch Blast for long-range combat.
Here’s how players can achieve this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 4 | Paladin 4 - Choose Feat | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric
In Baldur's Gate 3, the presence of Elemental Resistances and Advantages, along with thematic gear, allows players to create symbolic builds that embody elemental forces. The God of Thunder build, combining the Storm Sorcerer and the Tempest Cleric, exemplifies this approach.
Dipping into the Cleric class for just two levels may not seem significant at first, but it grants access to Heavy Armor and Martial Weapons Proficiency. More crucially, it provides the Wrath of the Storm feature, which offers a reaction-based attack dealing 2d8 Lightning or Thunder Damage upon a failed DEX Save, akin to a reaction-only Divine Smite with an elemental twist. At the 2nd level, the Tempest Cleric's Destructive Wrath allows players to maximize the damage of Thunder or Lightning spells using a Channel Divinity charge, enhancing the Sorcerer's high-level spells.
Here’s how players can achieve this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Sorcerer 4 - Choose Feat: + 2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
10 Zombie Lord (Spore Druid 6, Necromancy Wizard 6)
Get All The Shiny Summons
Summoner builds have surged in popularity within Baldur's Gate 3, particularly in the later stages of the game where the stakes are high and additional units can be crucial. The Zombie Lord build combines the Necromancy Wizard's ability to summon undead with the Spore Druid's offensive capabilities.
While a full Necromancy Wizard build might maximize summoning potential, the Spore Druid's additional Zombies provide variety and strategic depth. Key elements of this build include obtaining Dance Macabre from the Necromancy of Thay, which summons four Ghouls per long rest, and utilizing the Staff of Cherished Necromancy for a free Necromancy spell cast. The Haste Spores from the Armour of the Scorekeeper further enhance the Necromancer's role as a pseudo-support unit.
Here’s how players can achieve this build:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Wizard 1 - Spellcasting - Arcane Recovery - New Cantrips: Fire Bolt, Mage Hand, Minor Illusion - New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness | - Arcane Recovery Charges: 1 - Known Spells: 3 Cantrips, 6 Learned - Spell Slots: 2 1st-Level |
Level 2 | Wizard 2: School of Necromancy - Necromancy Savant - New Spells: Shield, Expeditious Retreat - Grim Harvest | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 8 Learned - Wizard Spell Slots: 3 1st-Level |
Level 3 | Druid 1 - Spellcasting | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 1+WIS Mod - Druid Spell Slots: 2 1st-Level |
Level 4 | Druid 2: Circle of the Spores Subclass - Wild Shape - New Cantrip: Bone Chill - Halo of Spores - Symbiotic Entity | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 5 | Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter | - Arcane Recovery Charges: 2 - Wizard Spells: 3 Cantrips, 10 Learned - Wizard Spell Slots: 4 1st-Level, 2 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 6 | Wizard 4 - Choose Feat: +2 INT (ASI) - New Cantrip: Acid Splash, Poison Spray - New Spells: Blindness, Scorching Ray | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
Level 7 | Druid 3 - New Spells: Blindness, Detect Thoughts | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 3+WIS Mod - Druid Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 8 | Druid 4 - Feat: - Wild Shape Improvement | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 9 | Wizard 5 - New Spells: Bestow Curse, Vampiric Touch | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 14 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 10 | Wizard 6 - New Spells: Counterspell, Feign Death - Undead Thralls: Animate Dead - Undead Thralls: Additional Undead - Undead Thralls: Better Summons | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 16 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 11 | Druid 5 - Wild Strike - New Spells: Animate Dead, Gaseous Form | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 5+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 12 | Druid 6 - Halo of Spores - Fungal Infestation (4 Charges, Long Rest) | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 6+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
These multiclass combinations offer players a way to experiment with diverse and powerful builds, enhancing their experience in Baldur's Gate 3 and preparing them for the new challenges and opportunities presented by the upcoming subclass additions.






