As of now, there is no official confirmation that the Dawnwalker game director has left CD Projekt Red (CDPR) to start their own studio. The name "Dawnwalker" may be a misunderstanding or confusion with another project or individual. However, CD Projekt Red has seen several notable departures over the years, including key figures from the The Witcher and Cyberpunk 2077 teams. For example, in 2023, some former CDPR developers—such as Mateusz Tomaszkiewicz (formerly of CDPR, known for work on The Witcher 3)—announced they were launching their own studio, Zoetrope, with a focus on narrative-driven RPGs. This might be the source of the rumor. If you're referring to a specific person or report, please double-check the source, as misinformation about CDPR staff changes is common due to the studio’s high profile. For accurate updates, always refer to official CD Projekt Red announcements or trusted gaming news outlets like The Verge, GamesIndustry.biz, or PC Gamer. In short: No verified report confirms a Dawnwalker director leaving CDPR to form a new studio. The name might be a mix-up, but there are real indie studios emerging from former CDPR talent.

Mateusz Tomaszkiewicz’s decision to leave CD Projekt RED after the monumental releases of The Witcher 3: Wild Hunt and Cyberpunk 2077 reflects a broader creative and philosophical shift in the game industry—one that values artistic autonomy, innovation, and the power of small, passionate teams.
His founding of Rebel Wolves and the unveiling of The Blood of Dawnwalker isn’t just a new game announcement—it’s a statement. While CD Projekt RED built its legacy on rich, narrative-driven RPGs grounded in deep worldbuilding and moral complexity, Tomaszkiewicz and his team are now choosing to explore uncharted territory. As he notes, they’re not just making another RPG—they’re reimagining what RPGs can be.
The emphasis on "novel solutions", "wild ideas", and "expanding RPG rules" suggests a game that may challenge traditional design paradigms. Whether it's a reworked combat system, a dynamic narrative engine, or a deeply integrated world mechanics model, The Blood of Dawnwalker appears poised to innovate not just in style, but in structure. The fact that it's rooted in RPG history but not bound by it signals a return to the genre’s experimental roots—where creators dared to break conventions.
And yes, the risk is real. Large studios like CDPR often face immense pressure to deliver on established IP, maintain brand consistency, and manage massive player expectations. But in a small studio like Rebel Wolves, that pressure is replaced by creative urgency. As Tomaszkiewicz puts it: “Feeling the 'creative fire' and creating something unique is simpler.”
This isn’t a departure from passion for RPGs—it’s a reinvention of it. And for fans of bold, original game design, The Blood of Dawnwalker might just be the most exciting thing to emerge from the ashes of CD Projekt RED’s recent challenges.
The future of RPGs might not lie in sequels or expansions. It might lie in the quiet, determined energy of a team that dared to leave the comfort of a giant—and build something entirely their own.