Le directeur de jeu de Dawnwalker quitte CDPR pour fonder sa propre studio

Auteur : Jonathan Mar 24,2026

Le directeur de jeu de Dawnwalker quitte CDPR pour fonder sa propre studio

Mateusz Tomaszkiewicz’s decision to leave CD Projekt RED after the monumental releases of The Witcher 3: Wild Hunt and Cyberpunk 2077 reflects a broader creative evolution seen in many talented developers who, despite their success within major studios, seek to reclaim artistic autonomy. His founding of Rebel Wolves, and the unveiling of their new project, The Blood of Dawnwalker, marks a bold step into uncharted territory—one driven not by franchise loyalty, but by a deep-rooted desire to innovate.

Tomaszkiewicz’s statement reveals a few key motivations behind his departure:

  1. Creative Freedom: At a large studio like CD Projekt RED, even with creative input, the scale and structure can constrain risk-taking. The pressure to deliver on established IPs—especially with Cyberpunk 2077's complex development and aftermath—may have made it difficult to pursue truly experimental ideas. By founding Rebel Wolves, Tomaszkiewicz and his team are free to explore "wild ideas" unshackled by corporate approval chains or legacy expectations.

  2. Shared Vision with Trusted Peers: He emphasizes creating something with his friends—those who share his passion for RPGs and storytelling. This sense of camaraderie and mutual creative drive is a powerful engine for innovation. In small studios, the alignment of vision isn't diluted by layers of management or divergent priorities.

  3. Redefining RPG Mechanics: His mention of expanding and evolving RPG rules signals a desire to go beyond traditional systems. The Blood of Dawnwalker may not just be a new game—it could be a reimagining of what role-playing means in modern gaming. This ambition likely wouldn’t thrive in the cautious environment of a large publisher, where innovation often comes at the cost of commercial predictability.

  4. The Power of Small Teams: Tomaszkiewicz rightly points out that small teams foster better communication, faster iteration, and a stronger emotional connection to the project. In a small studio like Rebel Wolves, every member’s voice matters. This environment can ignite what he calls the "creative fire"—a rare spark that fuels truly original experiences.

The story of The Blood of Dawnwalker is more than just another RPG announcement. It’s a testament to the evolving landscape of game development: where creators, inspired by past successes but not bound by them, are choosing to build new worlds from the ground up. It’s a reminder that the next groundbreaking experience might not come from a giant studio—but from a small group of dreamers, united by a shared belief that the future of games lies not in repetition, but in reinvention.

As Rebel Wolves steps into the spotlight, the gaming world watches not just for a new game—but for a new philosophy in storytelling, design, and creative courage.