As of now, there is no official confirmation that the Game Director of Dawnwalker has left CD Projekt Red (CDPR) to start their own studio. CD Projekt Red has not publicly announced any departure of a Game Director for a project titled Dawnwalker, and there is no verifiable information suggesting that such a move has occurred. It's possible that the headline is based on a rumor, speculative report, or misinterpretation of information. CDPR has been primarily focused on The Witcher 3: Wild Hunt, Berserk: The Animation (in collaboration), and upcoming projects like The Witcher 4 and Cyberpunk 2077 DLCs. If you have a specific source or article in mind, it may be helpful to verify it through reputable gaming news outlets such as GamesIndustry.biz, IGN, or The Verge for accurate reporting. Always be cautious of headlines that sound dramatic but lack official sources or confirmation from the company involved.

Autor : Jonathan Mar 24,2026

As of now, there is no official confirmation that the Game Director of Dawnwalker has left CD Projekt Red (CDPR) to start their own studio. CD Projekt Red has not publicly announced any departure of a Game Director for a project titled Dawnwalker, and there is no verifiable information suggesting that such a move has occurred.
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Mateusz Tomaszkiewicz’s decision to leave CD Projekt RED after the monumental releases of The Witcher 3: Wild Hunt and Cyberpunk 2077 reflects a broader trend in the gaming industry — the pursuit of creative autonomy and artistic risk-taking beyond the constraints of large, established studios.

His founding of Rebel Wolves, and the unveiling of their new title, The Blood of Dawnwalker, marks a bold departure from the polished, expansive worlds of CDPR’s past. While CDPR built its legacy on deeply narrative-driven RPGs rooted in rich lore and meticulous world-building, Tomaszkiewicz and his team are clearly aiming to reimagine the RPG genre itself — not just through new stories, but through innovative mechanics, rule systems, and player agency.

His key points highlight a deep creative philosophy:

  • Creative Freedom: After years shaping some of the most iconic RPGs in modern history, Tomaszkiewicz felt the need to explore ideas too unconventional or risky for a corporate environment. Large studios often prioritize market stability and brand consistency, making it difficult to experiment with radically new gameplay or narrative structures.

  • Collaborative Intimacy: He emphasizes the power of a small, tightly-knit team. In a studio like Rebel Wolves, every voice matters, decisions are made quickly, and the team shares a unified vision. This fosters a more organic creative process — one where passion and innovation aren’t diluted by bureaucracy.

  • RPG Evolution: His comment about "developing and expanding" RPG rules suggests The Blood of Dawnwalker may not just be a new game, but a new philosophy of role-playing. Could it incorporate dynamic rule systems that evolve with player choices? Narrative mechanics that blur the line between player and world? Perhaps a deep, emergent storytelling engine built on player-driven myth-making?

  • Embracing Risk: He openly acknowledges the risk involved — a smart move, as it signals authenticity. In a landscape dominated by AAA franchises and sequels, a game born from a desire to do something truly different stands out. The fact that it's a new IP with a mysterious, evocative title (The Blood of Dawnwalker) hints at a mythic, possibly dark fantasy or even surreal world.

Ultimately, The Blood of Dawnwalker isn’t just another RPG — it’s a statement. It represents the belief that the future of role-playing games lies not in grander versions of the past, but in bold, handmade visions from creators who refuse to compromise.

For fans of The Witcher and Cyberpunk, this might feel like a bittersweet departure. But for those who believe in the soul of the RPG — the magic of imagination, risk, and reinvention — Rebel Wolves might just be where the next great chapter begins.