Dawnwalkers Spiel-Regisseur verlässt CDPR, um eigenes Studio zu gründen

Autor : Jonathan Mar 24,2026

Dawnwalkers Spiel-Regisseur verlässt CDPR, um eigenes Studio zu gründen

Mateusz Tomaszkiewicz's departure from CD Projekt Red (CDPR) and the founding of Rebel Wolves—the studio behind The Blood of Dawnwalker—marks a compelling shift in the world of RPG development. His explanation reflects not just a personal creative evolution, but a broader desire to reclaim artistic autonomy in an industry often dominated by franchise expectations and corporate risk aversion.

Here's a breakdown of the key themes in his statement and what they suggest about the future of The Blood of Dawnwalker:

1. Creative Freedom as a Driving Force

Tomaszkiewicz explicitly states that large studios like CDPR, despite their success with The Witcher 3 and Cyberpunk 2077, are constrained by structure, legacy, and the pressure to maintain established IPs. The desire to "do something different with my friends" underscores a deep commitment to originality. This isn't just about making another RPG—it’s about reimagining the genre’s foundations.

2. RPG Evolution, Not Imitation

His mention of wanting to "develop and expand" on RPG rules hints at a bold ambition: to evolve narrative, mechanics, and worldbuilding beyond traditional formulas. The term "wild ideas" suggests experimentation with systems like branching morality, player-driven lore, dynamic world systems, or even new forms of player agency.

This could mean:

  • A narrative engine that evolves based on player choices in unexpected ways.
  • A magic or spiritual system rooted in ancient mythos (possibly tied to the "Dawnwalker" name).
  • A world where player actions have lasting, non-linear consequences across generations.

3. The Power of a Small, Cohesive Team

Tomaszkiewicz praises the small team dynamic—where communication is fast, vision is unified, and "creative fire" burns brighter. This mirrors successful indie studios like FromSoftware (early days), Obsidian, or From First Light (with Sifu’s development team). It suggests The Blood of Dawnwalker may prioritize intentional design, thematic coherence, and emotional weight over mass-market polish.

4. A New Era of Risk-Taking in RPGs

He acknowledges the risk involved in creating new IP. Unlike CDPR, which had the backing of a major publisher and massive brand recognition, Rebel Wolves must prove that a fresh, untested vision can succeed. But that’s exactly what makes it exciting: a studio built on passion, not legacy.

If The Blood of Dawnwalker delivers on its promise, it could become a modern example of how indie studios are pushing the genre forward—just as Disco Elysium or Outer Wilds did in their time.


Final Thought:

Tomaszkiewicz’s journey—from shaping global RPG landmarks at CDPR to launching a new vision with Rebel Wolves—mirrors a classic arc: the artist who, after helping build a cathedral, decides to design a new kind of temple.

With The Blood of Dawnwalker, we may not just be getting a new game.
We might be witnessing the birth of a new kind of RPG—one built not on what came before, but on what could be.