Ultimate Ninja Time Elements Guide and Tier List [RELEASED]
Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to achieving peak ninja potential. Each element bestows unique, powerful abilities; wield Fire for devastating attacks or harness Wind for lightning-fast maneuvers. This guide and tier list will help you choose the perfect element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice offers unparalleled crowd control, while Fire delivers substantial ranged damage. Beginners are advised to start with Earth or Lightning; these elements are user-friendly and provide consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A highly effective element focused on high-damage ranged attacks. |
![]() Lightning | A powerful element emphasizing speed and crowd control. |
![]() Wind | A strong element ideal for ranged attacks and evading opponents. |
![]() Earth | A solid element providing excellent crowd control, high defense, and substantial health. |
![]() Water | An element centered around crowd control and enemy evasion. |
While all elements possess merit, Ice stands out due to its unique nature and higher rarity (5%), resulting in superior stats. However, Lightning and Fire are excellent choices for newcomers, offering a balance of damage and utility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, outlining their unique powers and effects:
Ice Element
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0,8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water element tables would follow a similar format, mirroring the original input)
Rerolling Elements
To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, families, and clans. Use your spins judiciously, as they are limited and difficult to obtain.
This comprehensive guide provides a complete overview of elements in Ninja Time. For further information, explore our guides on Families and Clans.
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