The Last of Us Season 2's Abby Didn't Bulk Up Because HBO Didn't Need to Emulate Certain Video Game Mechanics, Neil Druckmann Says
HBO's adaptation of *The Last of Us Part II* will portray Abby differently than her video game counterpart. Showrunner Neil Druckmann explains that actress Kaitlyn Dever didn't need the same muscular physique as the game's Abby because the show prioritizes drama over moment-to-moment violent action. The game's mechanics, which required distinct physicality for Ellie and Abby, don't translate directly to the screen. Druckmann emphasizes that this allows them to cast a superior actress while still capturing Abby's strength.
Fellow showrunner Craig Mazin adds that this approach allows for exploration of a more physically vulnerable yet spiritually stronger Abby. The focus shifts to understanding the source and manifestation of her formidable nature.
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Mazin hints that the story will unfold beyond a single season, unlike Season 1. While Season 3 isn't confirmed, Season 2, with its seven episodes, is structured with a natural breakpoint. The abundance of story material from *Part II* necessitates this continuation.
The controversial nature of Abby's character in the game led to online harassment of Naughty Dog employees, including Druckmann and Laura Bailey (Abby's voice actress). This included threats and abuse targeting their families. HBO took precautions, providing Dever with extra security during filming. Actress Isabel Merced (Dina) highlights the absurdity of the situation, reminding viewers that Abby is a fictional character.








