19 Best Weapons In Divinity Original Sin 2
Summary
Divinity: Original Sin 2 offers a plethora of weapons, each boasting unique abilities and perks to cater to diverse playstyles. From elemental effects like freezing and chilling to critical rate boosts and specialized skills, players can tailor their arsenal to their preferred combat strategies. Act 3 introduces particularly potent weapons, including effective bows, life-steal swords, and tank-oriented armaments, enhancing various character builds. The best weapon ultimately depends on party composition, skill choices, and overall strategy.
There are numerous weapons to acquire in Divinity: Original Sin 2, and their effectiveness depends heavily on your party, skills, and overall strategy. However, some weapons stand out due to their unique abilities, significant stat boosts, or impressive damage output. Below are some of the most powerful weapons in this RPG.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing their next game as a completely new IP, fans of Divinity: Original Sin 2 eagerly await any potential connections to this beloved title. However, with limited details released, players can only speculate. Fortunately, Divinity: Original Sin 2 provides ample content, especially for those seeking the most powerful weapons. This includes a weapon attainable only by rejecting diplomacy, a formidable endgame weapon, and two surprisingly effective weapons available from an NPC merchant.
Fang of the Winter Dragon
Perfect for Act 1 Adventures
Bonuses and Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, the Fang of the Winter Dragon is obtained by slaying Slane, the chained Winter Dragon. Choosing to spare the dragon prevents acquisition of this weapon. While the decision to kill the dragon is debatable, this weapon offers valuable perks and bonuses, including the useful Chilled effect, making it a viable option early in the game.
Morning’s Light
A Decent Bow for its Discovery Point
Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Causes Marked for two turns.
Obtained from the NPC Corbin Day, either by freeing or killing him. Killing him prevents future weapon upgrades. While not the strongest, it's one of the better bows early on, offering significant damage and helpful bonuses.
Eternal Stormblade
Perfect for Act 3 Adventures
Bonuses and Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden in the Murky Cave in Act 3, this sword requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest weapons, likely surpassed by Act 4 options. However, its bonuses and perks remain useful during Act 3.
Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
Bonuses and Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to cause Knocked Down for two turns.
- Grants Onslaught Skill
- Grants All In Skill
Acquired after completing the Shadow Over Driftwood quest, Lohar will reward the player with this hammer upon delivering Mordu’s Amulet. Its high critical hit rate and damage make it a strong mid-game weapon for brawlers.
Hanal Lechet
Combining Fire and Ice
Bonuses and Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants All In Skill
Found in a locked chest within an overturned carriage on the Reaper’s Coast in Act 2. While lacking in raw damage, its Frozen and Chilled effects excel at controlling opponents.
The Illuminator
Embracing Necrofire
Bonuses and Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the Burning Pigs questline. This mace, originally a dungeon torch, inflicts both fire and physical damage. Its high critical damage and chance to inflict Necrofire and Burning make it a valuable asset.
Dumora Lam
Poison as an Ally
Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Siphon Poison Skill
Located in a runed chest in Dramahlihk’s home plane (accessible with Lohse in the party and Malady alive). This powerful wand excels at poison manipulation, creating poison puddles and offering the Siphon Poison skill.
Deiseis Riveil
Amplifying Damage with Anti-Invisibility
Bonuses and Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Glitter Dust Skill
Purchased from Trader Non outside the Cathedral. This bow boasts high base damage, amplified by its critical hit chance and bonus. Glitter Dust prevents invisibility, further enhancing its effectiveness.
Executor Ninyan’s Axe
A Meister's Sacrifice
Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Dropped by Executor Ninyan only if killed; sparing her prevents acquisition. This axe offers strong critical damage, stat boosts, and chances to inflict status effects, making it ideal for tank builds.
Chamore Doran
Unique Sleep Chance Effect
Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchased from Trader Ovis in Driftwood Square. This wand is unique for its chance to put enemies to sleep, and offers significant benefits for spellcasters with its critical damage and stat boosts.
Harrowblade
Ideal for Life Steal Sustain
Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits. This two-handed sword's high critical damage and life steal make it perfect for tank builds needing sustain.
Loic’s Discipline
Eternal Burning
Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate. This wand boosts Intelligence, Memory, and Pyrokinetic, while summoning Cursed Fire on targeted terrain.
Voor D’Aravel
Tank Perfection
Bonuses and Perks:
- Grants Guardian Angel Skill
- 9 Poison Damage
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Hidden in an ornate chest in the Lizard Consulate’s Garden in Arx. This sword's Guardian Angel skill redirects damage to the wielder, while its other bonuses make it ideal for tank characters.
The Reckoning
Battlemage's Delight
Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer. This two-handed mace offers high critical damage and stat boosts beneficial to strength-based and battlemage builds.
Vord Emver
Cryo Specialist's Ranged Weapon
Bonuses and Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Cryotherapy Skill
Held by Karon's minions during the Past Mistakes quest. This crossbow deals significant damage, offers life steal, and grants the Cryotherapy skill.
Lucian’s Divine Staff
Healing and Missile Magic
Bonuses and Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Healing Ritual Skill
- Grants Staff of Magus Skill
Stolen from a chest in the Arx Cathedral. This staff offers substantial damage, significant stat boosts, and the Healing Ritual and Staff of Magus skills.
Domoh Dumora
Burning and Bleeding Dagger
Bonuses and Perks:
- Causes Burn
- Causes Bleeding for three turns
- +110% Damage
- Causes Terrified for a turn
- Grants Backstabbing Skill
Found under a pet basket outside Arhu’s Chambers in Arx. This dagger excels at inflicting Burning and Bleeding, and offers a significant damage boost.
Swornbreaker
Unrepairable Power
Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Swornbreaker Skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. This weapon boasts high damage and critical hit chance, and grants the Swornbreaker skill. Its unrepairable nature limits its longevity.
Falone Scythe
Ultimate Critical Potential
Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Grants Living On The Edge Skill
- Grants All In Skill
Stolen from a statue in the Arx Cathedral. This scythe offers incredible damage, a high critical hit chance, and the Living On The Edge skill granting temporary death immunity.




