Mobile Game Squad Busters Hits 40M Installs, Generates $24M
Supercell's Squad Busters: A Solid Start, But Falling Short of Expectations
Supercell's latest mobile game, Squad Busters, a MOBA RTS hybrid, has achieved 40 million installs and $24 million in net revenue within its first month. Its popularity is particularly strong in the US, followed by Indonesia, Brazil, Turkey, and South Korea.
However, these figures, while respectable, significantly lag behind Supercell's previous successes. Brawl Stars generated $43 million in its first month in 2018, while Clash Royale amassed over $115 million during its initial launch period in 2016. Furthermore, Squad Busters' install rate has declined sharply after a strong first week, dropping to below five million by the end of the month. Spending per user has also decreased since launch.
Supercell Fatigue?
The performance of Squad Busters raises concerns about potential Supercell fatigue among mobile gamers. The game, while well-executed, occupies a similar niche to Supercell's existing titles. For context, Honkai Star Rail achieved a staggering $190 million in its first month, highlighting the considerable gap.
While Squad Busters' future performance remains to be seen, its initial figures suggest a potential market saturation for Supercell's established style. To explore other top-performing mobile games released in 2024, check out our list of the best mobile games of 2024 (so far)! Alternatively, delve into our comprehensive list of the year's most anticipated mobile games to see what's on the horizon.
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