Amid Civilization 7 Absence, Gandhi's Nuclear Legacy Debated
The "Nuclear Gandhi" myth: A Civilization legend debunked
The infamous "Nuclear Gandhi" bug from the original Civilization game is a well-known gaming legend. But was this tale of a pacifist leader unleashing nuclear devastation actually true? Let's explore the history and reality of this enduring myth.
The Legend: The story goes that in the original Civilization, leaders had an aggression rating (1-10 or 1-12). Gandhi, being a pacifist, started at 1. Adopting democracy reduced this by 2, resulting in -1. The legend claims this negative value, stored as an 8-bit unsigned integer, caused an overflow, boosting his aggression to 255 – making him incredibly aggressive and prone to nuclear attacks.
The Reality: Sid Meier, the game's creator, debunked this in 2020. He stated that integer variables were signed, preventing the overflow. Furthermore, government type didn't affect aggression. Brian Reynolds, Civilization II's lead designer, confirmed only three aggression levels existed, and Gandhi wasn't unique in his pacifism. The code simply didn't support the described behavior.
The Myth's Spread: The Nuclear Gandhi myth didn't gain traction until the mid-2010s, long after the original game's popularity waned. Its spread likely started with a TV Tropes entry around 2012, then amplified by gaming publications.
A Twist: While the original game didn't feature Nuclear Gandhi, Civilization V did! Jon Shafer, the lead designer, intentionally coded Gandhi with a high preference for nuclear weapons, ironically fulfilling the myth's core concept.
The Legacy: The Nuclear Gandhi myth, though untrue in its original form, highlights the power of gaming legends. Civilization VI even acknowledged the joke. With Gandhi absent from Civilization VII, the legend might finally rest, but its impact on gaming culture remains.
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