Surviving All Monsters in Roblox's Pressure: A Guide
In the thrilling world of Roblox's *Pressure*, mastering the art of survival against various monsters is key to conquering all rooms. Each monster presents unique challenges, requiring specific strategies to ensure you clear each run flawlessly. Here's a comprehensive guide on **how to survive all monsters in *Pressure***.
How to Survive All Monsters in Pressure
Below, you'll discover detailed strategies for defeating every monster in *Pressure*. These creatures range from random encounters to specific Node monsters tied to certain paths or areas like the DiVine in Oxygen Gardens. I'll guide you through the best methods to handle them and the cues to watch for, so you can hide in time. Be mindful of **Cleithrophobia**, which activates if you hide too long, forcing you out of hiding spots. Therefore, timing is crucial—listen or watch for the specific signs of each monster as outlined below.
Pandemonium
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When you notice the lights flickering, Pandemonium might be about to spawn. Avoid rushing into a locker immediately due to Cleithrophobia; instead, stand next to one and wait for the monster's roar. Pandemonium will instantly kill anyone in its line of sight who isn't hiding. If it approaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen as it moves. Surviving this mini-game means you've outsmarted Pandemonium.
Good People
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Good People lurks behind Fake Doors in rooms with dead-end doors. Entering a Fake Door leads to an instant attack and death. Here's how to avoid this fate:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, low growling, sparks, or faint scanlines on the navi-path sign. These indicate a Fake Door.
- **Dark Rooms**: In dark rooms, the navi-path screen for Fake Doors stays lit, while real doors' screens remain dark.
- **HQ Message**: If HQ suggests a path without revealing incorrect ones, be extra vigilant for Fake Doors.
Eyefestation
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This shark-like monster appears in rooms with ocean views. Avoid looking out the windows, as eye contact drains your HP. Simply exit the room without glancing outside to make it despawn.
Squiddles
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Squiddles are manageable; just turn off your light when you see them and give them a wide berth. They appear in dark rooms or rooms darkened by other monsters. Keep your distance and you'll survive.
Locker Void-Mass
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These slimes randomly spawn in lockers. Entering a locker with them causes damage and traps you. Always check for purple slime before hiding. If trapped, you'll take continuous damage until freed by another player or until you die.
Wall Dweller
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Wall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for footsteps out of sync with other players. If you spot one, it will retreat. If it attacks a teammate, you can approach and attack it. Baiting them and having another player kill them is effective. Note that if a roaming Node like The Angler encounters a Wall Dweller, it will kill the Dweller, leaving behind a meat chunk for health regeneration. However, meat from player-killed Dwellers is defective and won't heal.
Redeemer and Hanger
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Finding the Redeemer revolver triggers a minigame with the Hanger monster spawning behind you. The challenge is to mash the E (Interact) button to resist the Hanger's influence. Success lets you shoot the Hanger; failure results in self-harm or repeated stabs from the Hanger, dealing 20 damage each.
Candlebearers & Candlebrutes
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Candlebearers can be stunned with a light source, but don't shine it for more than 3 seconds, or they'll become enraged and chase you. They deal low damage, so it's better to intermittently use light to slow them down. Their light turns fully blue when enraged.
Candlebrutes, a tougher version, are only slowed by light, not stunned. Emergency lights have no effect, and they're faster than Candlebearers. You can shine a light on them for 5 seconds before they enrage.
The Angler
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The Angler and its variants are common in *Pressure*. When lights flicker briefly, it's time to hide in a locker—the most effective way to survive. Alternatively, submerge your head in water. The Angler only spawns in rooms with lockers, and if you don't hide, you have a few seconds before it roars and insta-kills anyone in its line of sight.
Pinkie
Pinkie operates similarly to the Angler, but without the flickering lights warning. You'll hear a screeching sound as she approaches; hide in a locker when you do. Like the Angler, she spawns only where there are lockers.
Froger
Froger is akin to the Angler with lights flickering and a loud screech. Hide in a locker as soon as you see the signs. Unlike the Angler, Froger doesn't despawn at the end of the path; it rebounds, so be ready to hide again.
Chainsmoker
Chainsmoker's spawn is indicated by flickering lights and rattling chains. He emits green smoke before entering a room, which can force you out of a locker. Hide when your screen shakes upon his arrival to avoid the gas. He's one of the slower monsters.
Blitz
Blitz is the fastest of the Angler variants. You'll hear screeching as he nears, followed by a loud roar right before he enters a room—hide then. His speed makes him particularly dangerous.
Bottomfeeder
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Bottomfeeder is specific to The Dredge area, attacking only when players are in the water. Use dry surfaces to evade it; it despawns if all players are out of the water. If caught, you're forced into a mini-game where you mash Q and E (or special buttons on mobile) to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
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The DiVine, found in Oxygen Gardens, remains passive if you avoid the grass patches. Stepping on grass activates them, and they'll chase you, dealing 75 damage if they get close. Avoid grass and be cautious if other monsters like Eyefestation are present, as they can combine threats.
This guide covers all you need to know about surviving the monsters in *Pressure* on Roblox. Don't forget to check out our *Pressure* codes for some free goodies to enhance your gameplay experience.







